﻿using UnityEngine;
using System.Collections;

public class ExitLevelDoor : InteractiveObject {

		
	void Awake() {
		OnAwake();
	}
	
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
	
	public override ArrayList GetActions() {
		ArrayList baseActions = base.GetActions();
		ExitLevel exitLevelAction = (ExitLevel)this.gameObject.AddComponent(typeof(ExitLevel));
		//exitLevelAction.SetDestinations(teleportTo);
		baseActions.Add(exitLevelAction);
		
		return baseActions;
	}

}
